ALL CLASSES SKILL

22/04/2011 14:23

Although most skills in Dragon Ball Online are exclusive to class, among the skills that players can learn, there are few that can be acquired by all races and classes:

Dash: A short-ranged, but fast "boost" that can project players into any accessible direction. This skill allows players to explore and travel the landscape faster, and in combat, can be used to gain ground or avoid close-ranged enemies. Dash costs 50 EP and has the short cooldown period of four seconds, but this period can be shortened with class-exclusive buffs that lessen cooldown periods. This skill cannot have skill points added to it.

Guard: This skill puts the player in a guarding position, allowing it to block incoming attacks. The guard can only be broken with a powerful enough attacks or if the skill duration ends, which varies depending on the number of skill points added to Guard. This skill can have up to three skillpoints added to it, which lessens the cooldown period and makes its duration last longer.

Counter Attack: Once guarding an attack, a player can choose to counter and deflect the attack. This skill cannot have skill points added to it.

Power Up: This allows players to accumulate RP while casting their skills, thus allowing them to use HTB skills more often. This skill cannot have skill points added to it.

Dragon King's skills: Once a player acquires the Dragonballs and summons Shenron (note: Dragon King), it can wish for one of six self buffs that will give a 25% increase to any of the following: Constitution, Dexterity, Soul, Energy, Strength, or Focus. These self buffs last for a total of 30 minutes and have a drastic cooldown period of two hours. These skills cannot have skill points added to them.

Kaio-ken: A power up originally created by King Kai, though used solely by Goku throughout the original series. In Dragon Ball Online, Kaio-ken is similar to how it was portrayed during Goku's use; a distinctive red, flaring aura surrounds the player; decrease in both health and energy; and be multiplied (ex: Kaioken x2, x5, x10) as high as the players choose, so long as they have the LP and EP to do so. However, there are noticeable differences in the skill than how it was depicted in the series: the increase after its first multiplication is only given to player's chance of landing critical strikes, and heightens with each time the Kaio-ken technique is multiplied; no other stats after the first multiplication are heightened. Also, Kaio-ken can only be deactivated once LP is low (although it drains both LP and EP), and has a six minute cooldown period. Three skill points can be added to this skill. 


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